Thieves


Thieves



1st level
in with guild
+2 miles of running to what ever speed is

2nd level
Prowl
Pick locks
Climbing

3rd level
Jumping
Conning
Tumbling
Cipher Cracking

4th level
Special move: feel the pain + 5 damage to physical strike
and puts a person or creature into shock for 5 days if they do not
make an endurance resistance role.


5th level
Acrobatics
Palming
Disguise
Escape artists


6th level
Locksmithing

7th level
Photographic memory



Class abilities and information

Thief’s do not hate any other skills.

They do hate other thief guilds though.

They will attack other thieves from other guilds on sight.

Almost all thieves are very arrogant thinking they are the best.
Thieves are perfectionists.

A thief wears the pendant showing what guild they are unless they are conning individuals.

A thief pays a tithe to the guild of 10% of a thief earnings.

They can only marry women in there thieves guild.

All thieves worship the god astomos (god of thieves.)

A thieve has to show up to a worshipping party once per year, they have to then place there
pendant within a box called a burster.

If a thieve does not show up to a party astomos, or a proxy comes and visits inquiring as to why they were not there.

Astomos does not take kindly to deserters.


Special Move examples
Counter strike
Attack every time someone attacks you with a physical attack.

Break
On a successful attack you break an opponents limb this makes his attack difficulty one higher with the maximum difficulty being six.

Called Shot
On successful attack roll, you may +- 1 to try to hit the area that you would like to hit.

Fasting
For expenditure of 20 power points, you can negate fatigue affects for a day.

Deathblow
On 3 successful critical hits (a roll of six) you kill your enemy.

Levitation
For expenditure of 5 power points to lift you and 1000lbs of gear up to 100 feet.

Slipblock
With every attack, you can expend 5 power points for an additional dodge.

Steel Lung
For expenditure of 10 power points you can hold breathe and act as you would regularly
for an hour.

Spirit Walk
For 15 power points, your body and spirit become one temporarily allowing you to phase through objects for one minute.

Water Walk
For 5 power points you can walk on the top of water for a minute without breaking the waters surface tension.

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