Magicians


Magicians





1st level
Trixter
Throwing cards
Disappearing hat

2nd level
Throwing knives
Long sleeves
Start building cane
Finger fire

3rd level
Sleeping candy

Add to cane
Hanky control
Cut together
Create trick
Invisio

4th level
Flash
Acid
Pollinate


5th level
Sleepwalk
Target

6th level
Dimension door

7th level
Grasp of the slippery
Force field
Locate library

8th level
Become vehicle

Class abilities and information

Magicians cannot be hypnotized.
Can tell what race or character class you are just by the things you do. Magician never gives there real name.
Their can is living therefore must be treated as so.
Must wear long black trench coat, have long black hair, wear black boots.

The only person they have problems with is there inner self. Most read at least one book per month. Their Canes have the ability to produce light, and can store up to 30 pp in the cane.

if the cane is broken they are no longer a magician but keep the powers they have maintained.
A magician has to set up a shop by fourth level or they cannot gain any more experience until they do so.
They have at least one nightmare per month.

If they are challenged to a battle, they must accept it.

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