Skeletons
1st level
Eyes of fear – on a normal attack roll you can make one enemy flee in terror. 5 power points to use.
Razor bones +2 dm per body strike
Pick a bone can only be done once
Find a collects crystal
2nd level
Pick another bone
Find collects crystal every level
3rd level
Reconstruct body twice
Flaming bones – does 1 damage to creatures offensively acting against skeleton.
Calcification + 1 hit points to all of body
4th level
Drink of life - steal 2 body points from a living creature add it to your own
Body points 5 pp
Reconstruct 2 more times
5th level
Star of crinox – Allows them to summon a 1st level werewolf to do there bidding
6th level
Create 2 skeleton forms gaining the advantages of those forms
Super calcification this allows you to harden your structure 3 body points to entire body
7th level
Must create home of bones
Race information
Skeletons need to neither eat nor drink,
yet they must take a blood bath once a month or they start to deteriorate.
They are able to communicate in the language of the dead, and are therefore
able to speak in the tongues of those that are dead.
They cannot pick a skill.
To make the bone they choose which can be of another race or creature
it must have a collects crystal bound to it to power the bone with its energies.
They must quest for the bones that they choose since why would they want a replacement
that did not instill them with more of an advantage.
Skeletons take double damage from fire based attacks.
Skeletons do not take damage from cold attacks.
They get to abilities from there previous existence whatever creature they may have been.
Skeletons do not tend to make towns there homes.
Skeletons are unable to have mutant abilities.
Skeletons are not hindered by sleep, they only have to meditate
for 2 hours a day.
Their meditations always bring forth phantasmagoric horror from there previous existence’s.
Skeletons are unable to be hypnotized.
They generally are not accompanied by the skinned ones.
They seem to think it is tacky.
There sense of humor is usually minimal.
They need to rinse there bones once a week to keep them flexible and not brittle.
There thirst for adventure is unlike so many they try to adventure out and gain as
much experience as they possibly can, this sometimes can be risky business it often equals unnecessary risk.
They carry with them a bag of there own grave dirt when separated from it they go questing to either retrieve the bag or seek soil from where they were buried at.
No clan or skill Limitations unless otherwise stated.
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