Mutant Powers

Mutant Powers


Mutant abilities
5 power points to activate a mutant ability
10 power points to use a mutant ability in an aggressive manner.


1 Aerial displacement
Stops creatures from flying from doing so, also allows yourself
to become mute to some physical laws allowing you to fly.

2 Ballblaster
Creates a ball of force that does 6 has to roll on normal attack roll
to see if it strikes.

3 Body weaponry
Allows your to create non mechanical weapons and armor out of your body costs 5 power points
per change lasts three rounds

4 Breathing under water
Allows you to breathe underwater until you can take a successful breath of air
costs 20 power points to activate.

5 Chameleon
Allows you to blend with the environment or take the form of another human or humanoid costs 6 power points lasts until you fall asleep

6 Chance it
Gives you another dice roll to any dice roll costs 10 power points for every use

7 Death touch
You can automatically kill small plants and animals. If you purposely try to kill some one
with this power it costs 5 power points per damage drained it gives you a health
and removes one health from the other. If you accidentally touch someone they automatically die you can not hurt yourself with this power.

8 Disgusto
Enemy is stunned for a round, 4 dm; cost 4pp reason for being stunned is coughing and gagging due to stench.

9 Elasticity
Allows you to stretch your appendages

10 Fat shot
Allows you to shoot forth balls of fat from yourselves that acts as an adhesive
so people caught in them need to make a strength check to get free

11 Flare
Allows you to create fireballs or start objects on fire that are combustible

12 Fluctuation
Allows you to take 2X your base number of actions


13 Glare
This power gives you some control over the lights movement and speed, heat
you can burn through some objects by focusing the light or blind individuals

14 Hard-shell
Allows you to create a 10-damage shield all about your body
costs 10 power point to activate it goes away when you sleep
you dispel it or when it takes critical damage.
The shell resembles that of a turtle shell.

15 Advanced Hearing
Allows you to easily listen to conversations in a bar full of people
and hear what the other party is saying

16 Insect Control
Allows you to control insect actions within a mile radius

17 Mind boggle
Can affect the use of others powers negating them

18 Mystical sounds
This ability allows you to mimic the voice of others
it also allows you to throw your voice and make your voice
come from some where you are not.

19 Phasing
Allows you to make your self-insubstantial

20 Plant control
allows you to make plants grow
or move for you

21 Shock shoot
allows you to create bursts of electrical energy, it can power electronic objects
or short them out it can also do damage to some creatures

22 Shrink and grow
allows you to make you or other objects grow or shrink
1 ft per power point spent

23 Advanced sense of smell
this power allows you to know what a scent is whether it be peppermint or something else.
It also allows you to feel the chemical natures of some scents
whether it is harmful, allows you to smell some gases that seem scentless yet to you
they do have scents.

24 Sonar
allows you to create three dimensional maps of an area with nothing but the release
of a high pitch noise it is hard to discern where the noise is coming from.

25 Advanced taste buds
allows you to discern the very spices put into complicated foods

26 Telekinesis
this ability allows you to lift objects or move them in the three dimensions

27 Advanced sense of touch
with this ability it is as if your fingers have eyes

28 Trap
this ability allows you to create snares for people and animals

29 Weather control
this ability allows you to create weather patterns in an area
a gust of wind a snow storm tropical heat

30 Weight control
this ability allows you to make objects way less or more
1 power point per pound

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