
Mage
1st level
2 first level spells
Mystic knowledge
2nd level
Learn 1 first 2nd level spell
Gain familiar
Knowledge of using the knife
3rd level
Mind bond with familiars
Learn how to speak with 2 races of fairy folk
Open seal 15 power points per use a seal is a magical lock
4th level
Gain 2 2nd level spells
Learn how to close seals 15 power points
5th level
1 3rd level spell
Learn how to create your own mystic seal
6th level
Learn herbal knowledge
Brew poison
7th level
2 extra rolls at hit points
8th level
The reckoning force
6 Demons come out & kill your most hated enemy when you kill yourself.
Class abilities and information
They hate ninjas and thieves and magicians hypnotists, and inventors.
They hate most clans and races.
They are paid for brewing potions when they can; they also are paid for their spell knowledge.
When familiars die, they lose 3 hit points within their structure.
They have to wait 5 years to regain another familiar.
Familiar gives all knowledge to wizard via the mind bond.
the familiar has the average intelligence of a normal human. The mage sees what the familiar sees and vice versa.
They talk to one another via telepathic communication.
The mage can teleport to where the familiar is and vice versa.
Magic power is limited to what the dm says but ideas from players have to be considered.
Herbal knowledge has to be checked with dm to know if he can brew his concoction.
Gain a spell that is your level each time you level up.
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