Human
They can be any clan or skill as long as the clan or skill does not have limitations to either clan or skill. If a human gains a racial level then he can either decide to roll a 1d6 for hit points and add 2 power points or roll 1d10 for power points and add 2 hit points. The gain of hit points and power points stops after 5th level. Every third level the human gains one statistic point. This stops after 9th level.
Showing posts with label pg 10 - 11. Show all posts
Showing posts with label pg 10 - 11. Show all posts
Goblins
Goblin
1st level
Spell of their choice.
2nd level
+2 to hp and grow small claws
3rd level
Builds a chrysalis and evolves from its pupa state
here it stays for three months as the changes occur.
While there they metamorphosis into a fairy.
They become a mage soon after, and are capable of sprouting wings that they can fly with.
4th level
They can summon 4 willow wisps
5th level
Can charm humans
(Normal rules apply for charming)
6th level
They hatch 1d6 more goblins
Racial Information
Goblins know fairy lore; they should since they are a form of fairy themselves.
They usually live in forests, of new Earth. Goblins dislike their mischievous cousins
the gremlins. Goblins worship no god.
Goblins find caves they can call home during there first level.
Not much more is known of the goblin race.
No Clan or Racial Limitations unless otherwise stated.
Labels:
being,
children of the night,
Creature,
Fae,
Fairy,
Fairy Folk,
goblins,
lifeform,
Mindscape,
Mindscape Goblins,
Mindscape RPG,
Monster,
night folk,
pg 10 - 11
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