Showing posts with label pg 10 - 11. Show all posts
Showing posts with label pg 10 - 11. Show all posts

Human

Human


They can be any clan or skill as long as the clan or skill does not have limitations to either clan or skill. If a human gains a racial level then he can either decide to roll a 1d6 for hit points and add 2 power points or roll 1d10 for power points and add 2 hit points. The gain of hit points and power points stops after 5th level. Every third level the human gains one statistic point. This stops after 9th level.

Goblins

Goblin

1st level

Spell of their choice.

2nd level

+2 to hp and grow small claws


3rd level

Builds a chrysalis and evolves from its pupa state
here it stays for three months as the changes occur.

While there they metamorphosis into a fairy.

They become a mage soon after, and are capable of sprouting wings that they can fly with.

4th level

They can summon 4 willow wisps

5th level

Can charm humans
(Normal rules apply for charming)

6th level

They hatch 1d6 more goblins


Racial Information

Goblins know fairy lore; they should since they are a form of fairy themselves.
They usually live in forests, of new Earth. Goblins dislike their mischievous cousins
the gremlins. Goblins worship no god.
Goblins find caves they can call home during there first level.

Not much more is known of the goblin race.

No Clan or Racial Limitations unless otherwise stated.